Just Gonna Make That Happy Little Tree Move
A
form of sequential art that I've never really explored as a teaching
method is animation. Which is surprising, as one of my college classes
at the University of Michigan was about classic forms of animation.
These classic forms consisted of zoetropes (spinning cylinder),
kineographs (flip books), and thaumatropes (those spinning bird in cage
things). Each of these would be a fantastic project to develop a lesson
plan around.
The
zoetrope uses a series a strips of sequential images that can be placed
in a large spinning cylinder with a series of measured openings cut
into it. You spin the cylinder and look through the slits at a certain
angle to watch the sequential strip move. The speed of the image is
controlled directly by the spinning speed of the barrel. The most
classic of these is the running horse zoetrope, created in 1834 by
William George Horner when he created the very first zoetrope.
Image from Wikipedia
The
kineograph, or flip book as it is more commonly known, is one of the
most basic forms of animation. Sequential images presented in a book
usually in wide paged format to give a good grip on the edge and flip
the book to watch the images change and move. Usually depending on how
drastic the movement there is a certain speed in which you have to flip
the book. The first kineograph was created and patented in 1868 by John
Barnes Linnett.
Image from Wikipedia
The
thaumatrope is a piece of paper or canvas or other, usually small in
scale, that has two separate images on each side. There are ropes or
string attached to the sides, or some other device used to twirl the
paper, that is used to spin the images. Each image is horizontally
opposite the other so that when the images spin each can be seen in
their current orientation. As the thaumatrope is spun faster and faster
the two images merge into a single one. Easiest example would be a
bird on one side and a cage on the other. The thaumatrope's spinning
generates a single image of a bird in a cage.
Image from Wikipedia
Each
of these classic styles of animation can be used to explore art, from
craft creation to critical problem solving. And hey, once you complete
the assignment you have a fun piece of art that is interactive.
No comments:
Post a Comment